/* These lines contain room actions performed directly as you enter the
/* room.
/*
/* If we've been outside, we KNOW this is a bar...
/*DACT: IFRF 1=1;OBJ1 5;NAME bartender;OBJ1 0
/*
/*
/* Put some items in the inventory from the very start:
DACT: IFRF 1=0;GET 34,U
/*
/* Make sure none of the above happens more than once...
/*DACT: IFRF 1=0;SETRF 1=1
/* That is already done later. (9 lines below?)
/*
/* Broken bottle on the floor? (Because it's a room object, we must
/* use a room flag to check its status - all its own object flags
/* are reset as soon as Olaf leaves the bar!
/*DACT: IFRF 9=1;SHOW ROBJ4,190,113,RBOB22
/*
/* Light up scene
DACT: TRACK MUSIC.01.MOD,LOOP,NOFILTER;LIGHTS ON
DACT: IFRF 1=0;SAY Now what do I do?;SETRF 1=1;EXIT
/* LINE: dlgno;lineno;line;reuseline;conditions
/*
/* Specifies a line of dialogue
/*
/* LACT: dlgno;lineno;action;...;action
/*
/* Specifies a line executed when the corresponding LINE
/* has been selected by the player. LACT:s belonging to a
/* certain LINE: must ALWAYS be placed directly below the
/* corresponding LINE: statement as shown here.
/*
/* Room actions follow below ***
/*
/* ACTION: verbno;condition;...;command;...
/*
/* Action 0 - Exit
/* ===============
/*
ACTION: 0;IFOBJ 1;MEXIT;GOTO 2,1
/*
/* Action 1 - Give
/* ===============
/*
/*
/* Action 2- Pick up
/* =================
/*
ACTION: 2;IFOBJ ROBJ1;SAY Oh, yeah, right. Carry it to the garage.;SAY What a great idea.;EXIT
ACTION: 2;IFOBJ ROBJ2;SAY Why? This spot is as good as any for a picnic!
/*
/* Action 3 - Use
/* ==============
/*
ACTION: 3;IFTYPE X;IFOBJ2 ROBJ1;SAY I don't think that would help me to get anything out of the car...;SAY ...you'd need a disc cutter or something!;EXIT
ACTION: 3;IFOBJ ROBJ1;SAY Use the car?!;SAY Come on!;SAY Look at the state of it!;EXIT
ACTION: 3;IFOBJ ROBJ2;SAY Now is not the time to be having a picnic!;EXIT
/*
/* Action 4 - Open
/* ===============
/*
ACTION: 4;IFOBJ ROBJ1;SAY Everything is crushed: I can't open it!;EXIT
/* Action 5 - Talk to
/* ==================
/*
/*
/* Action 6 - Push
/* ===============
/*
/*
/* Action 7 - Close
/* ================
ACTION: 7;IFOBJ ROBJ1;SAY The Door is already crumpled shut.;EXIT